Francisco Javier Hernández

Game Programmer

Work Experience

VR Unity Developer - Visionary Tools - Junior Programmer 11/2023 - 05/2024

Developed and implemented immersive VR game features, including tutorials, animations, shaders, and material editing.
Enhanced software quality through comprehensive code optimization and bug resolution.
Innovated in the creation of diverse gaming experiences for VR and PC platforms.
Managed efficient workflow through version control and task updates using Bitbucket/Gitlab and Trello.

Unity Developer - FunTech Rocket - Internship 04/2023 - 06/2023

Observer patterns, and event-driven programming.
Implemented a new save and progress system for the application that connected with Firebase to provide a better service with no errors.
Enhanced code quality through refactoring and diligently solved and identified bugs for optimal functionality.
Managed version control with Github and Jira to ensure smooth and efficient project updates.

Last project!

Toon Shader

Unity Work

Balldown
???
Clicker
Shoot'em'up
TopDungeon
Fantasy Survivors

About

Hello! I'm Francisco Javier Hernandez Murillo. I've been immersing myself in the realm of game development, with a particular focus on Unity and C#. My journey has led me to work on engaging projects like "BallDown", and I truly enjoy collaborating with teams to create game systems that elevate the player's experience.

Currently, I'm zeroing in on enhancing my proficiency in C++ and Unreal, especially in the field of gameplay programming.
I believe in the power of continuous learning and I'm eager to see where this path takes me. Thanks for visiting my portfolio and being a part of my exciting journey!

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